In Lee Griggs’ pictures, each face has a different shape yet the same human features. The Madrid-based artist is playing with distorted skin and exaggerated stretches by using 3D scans. He is a digital sculptor not afraid to shock. The renderings appear bizarre yet close to reality and open the door to multiple interrogations. The artist creates his faces by using Arnold for Maya, a program allowing subjects to be twisted and contorted digitally. In his series ‘Deformations’ he uses Maya to deform and Arnold to apply shade and light. The purpose of Lee Griggs is only empirical. Never knowing where his experiments on his software will lead him; he keeps on adjusting, erasing and reapplying the tools on the portraits indefinitely. The final result is intriguing, the features of the faces are kept as close to reality as possible.
Wednesday, November 18, 2015
Deformations
In Lee Griggs’ pictures, each face has a different shape yet the same human features. The Madrid-based artist is playing with distorted skin and exaggerated stretches by using 3D scans. He is a digital sculptor not afraid to shock. The renderings appear bizarre yet close to reality and open the door to multiple interrogations. The artist creates his faces by using Arnold for Maya, a program allowing subjects to be twisted and contorted digitally. In his series ‘Deformations’ he uses Maya to deform and Arnold to apply shade and light. The purpose of Lee Griggs is only empirical. Never knowing where his experiments on his software will lead him; he keeps on adjusting, erasing and reapplying the tools on the portraits indefinitely. The final result is intriguing, the features of the faces are kept as close to reality as possible.
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